Shoulder Check
Pass to the target in front of you. While the ball comes back, the wall behind you lights purple or red: turn and play, or stay. You only know if you looked.
ScanningA small pitch with four walls of light. The game comes at you from all four sides, so every pass starts with a look and a decision.
Premier League players who look around more before receiving complete more passes (Jordet et al., 2020). A wall or a row of cones gives you nothing to look at. Four walls of light do, from four directions: that is the 4D.
Teammates, opponents and free space light up on all four walls, also behind you.
One pass is better, one is covered, one is about to close. The right choice scores more than the easy one.
Every game starts easy and adapts. The better you get, the less time you have, and the opponents learn your habits.
What the system sees in a real session.
A real session on the prototype pitch. The wall lights are drawn from the game's data, because in daylight they barely show on video.
The pitch follows the ball and the player all session long, with nothing to wear.
LED strips light up targets, gates and moving opponents, and react to every hit.
A short demo, a countdown, the live score and a voice coach in four languages.
More than 100 games for scanning, decisions, first touch, weight of pass and reaction. Played, not drilled.
Pass to the target in front of you. While the ball comes back, the wall behind you lights purple or red: turn and play, or stay. You only know if you looked.
Scanning
Two teammates light up and a red defender runs to cover one of them. Read where he is going and pass to the other. He learns which one you usually pick.
Decision making
Three red opponents cover three walls. The only blue wall is your free teammate, and it changes after every pass.
Speed of thought
While you play three passes, a short white flash lights another wall, often behind you. Then the lights go off: pass to the wall that flashed.
Scanning
Break the wall of bricks with accurate passes. Control the rebound with one touch for a bonus.
Passing accuracy
Shoot down the boss's bullets, then strike when its weak spot opens.
Timing
Hit the moles as they pop up on the walls, and never the red bombs. It gets faster with every hit.
Reaction
Grab the green coins next to the walls while red hunters slide toward you.
AgilityPlus full workouts with strength and mobility exercises.
Each game measures something real, and the card turns it into ratings that go up as the player improves.
Prototype pitch, 10 November 2026.
2.5 × 2.5 m is enough: the corner of a club, a venue or a garage.
Measured scanning and decision work for every player, without extra pitch time.
Feels like a video game. Beat your record and watch your ratings go up.
A challenge for groups of friends: same game, best score wins.
A working prototype near Barcelona. Leave your email and we will write to you when you can try it. No spam.
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